NAME ^

config/auto/opengl.pm - Probe for OpenGL, GLU, and GLUT libraries

DESCRIPTION ^

Determines whether the platform supports OpenGL, GLU and GLUT. The optimal result at this time is to find OpenGL 2.1, GLU 1.3, and GLUT API version 4.

You will typically need to install the headers and libraries required for compiling OpenGL/GLU/GLUT applications as a separate step in addition to the base development tools for your platform. The following sections detail the steps needed to add OpenGL support for each platform for which we have received this information -- details for additional platforms are welcome!

Mac OS X ^

You will need to install the OpenGL Framework and the GLUT Framework. With these in place, everything else should be autodetected. Mac OS X uses a proprietary GLUT variant that supports more functions than standard GLUT 3.7, but fewer than freeglut.

Linux ^

Linux distributions typically use freeglut (http://freeglut.sourceforge.net/) for GLUT support, and Mesa (http://www.mesa3d.org/) for GLU support. Either the Mesa headers (for open source drivers) or the vendor headers (for closed source drivers) can be used for core OpenGL/GLX support. Here are the package names for various distributions; installing each of these will typically pull in a number of prerequisites as well:

Debian/Ubuntu/etc.

GLUT

freeglut3-dev

GLU

libglu1-mesa-dev

OpenGL/GLX (open source drivers)

libgl1-mesa-dev

OpenGL/GLX (NVIDIA drivers)

nvidia-glx-dev

Fedora/RedHat/CentOS/etc.

GLUT

freeglut-devel

GLU

mesa-libGLU-devel

OpenGL/GLX (open source drivers)

mesa-libGL-devel

OpenGL/GLX (NVIDIA drivers)

nvidia-devel (?)

Windows ^

On Windows, Parrot supports three different compiler environments, each of which has different requirements for OpenGL support:

MSVC

OpenGL/GLU/WGL

Windows SDK for Windows Server 2008 and .NET Framework 3.5

GLUT

GLUT for Win32 (http://www.xmission.com/~nate/glut.html)

MinGW

 XXXX: No details yet

cygwin

 XXXX: No details yet


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