NAME ^

SDL::Image - Parrot class representing images in Parrot SDL

SYNOPSIS ^

    # load this library
    load_bytecode 'library/SDL/Image.pir'

    # create a new SDL::Image object
    .local pmc image
    image = new 'SDL::Image'
    image.'init'( file => 'examples/sdl/parrot_small.png' )

    # blit and update this object as you like!

DESCRIPTION ^

SDL::Image objects represent images loaded from external files. You'll need to have the SDL_image library installed to use this.

This class extends SDL::Surface, so any operations you can do on objects of that class you can do on SDL::Image objects.

METHODS ^

An SDL::Image object has the following methods:

init( file => 'xxx' )

Given the string file containing the path to a file to load, loads the image.

AUTHOR ^

Written and maintained by chromatic, <chromatic at wgz dot org>, with suggestions from Jens Rieks. Please send patches, feedback, and suggestions to the Perl 6 Internals mailing list.

COPYRIGHT ^

Copyright (C) 2004-2008, The Perl Foundation.


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