parrotcode: Stack handling routines for Parrot | |
Contents | C |
src/stacks.c - Stack handling routines for Parrot
The stack is stored as a linked list of chunks (Stack_Chunk
),
where each chunk has room for one entry.
Stack_Chunk_t *new_stack
stack->name
is used for debugging/error reporting.void mark_stack
void stack_destroy
size_t stack_height
Stack_Entry_t *stack_entry
depth >= 0
,
return the entry at that depth from the top of the stack,
with 0 being the top entry.
If depth < 0
,
then return the entry |depth|
entries from the bottom of the stack.
Returns NULL
if |depth|
number> of entries in stack.void rotate_entries
N > 0
,
the rotation is bubble up,
so the top most element becomes the Nth element.
If N < 0
,
the rotation is bubble down,
so that the Nth element becomes the top most element. if (num_entries >= -1 && num_entries <= 1) {
return;
}
if (num_entries < 0) {
INTVAL i;
Stack_Entry_t temp;
INTVAL depth;
num_entries = -num_entries;
depth = num_entries - 1;
if (stack_height(interp, stack) < (size_t)num_entries) {
real_exception(interp, NULL, ERROR_STACK_SHALLOW, "Stack too shallow!");
}
/* XXX Dereferencing stack_entry here is a cavalcade of danger */
temp = *stack_entry(interp, stack, depth);
for (i = depth; i > 0; i--) {
*stack_entry(interp, stack, i) =
*stack_entry(interp, stack, i - 1);
}
*stack_entry(interp, stack, 0) = temp;
}
else {
INTVAL i;
Stack_Entry_t temp;
INTVAL depth = num_entries - 1;
if (stack_height(interp, stack) < (size_t)num_entries) {
real_exception(interp, NULL, ERROR_STACK_SHALLOW, "Stack too shallow!");
}
/* XXX Dereferencing stack_entry here is a cavalcade of danger */
temp = *stack_entry(interp, stack, 0);
for (i = 0; i < depth; i++) {
*stack_entry(interp, stack, i) =
*stack_entry(interp, stack, i + 1);
}
*stack_entry(interp, stack, depth) = temp;
}
}
void stack_push
NULL
, points to a routine that'll be called when the entry is removed from the stack. This is handy for those cases where you need some sort of activity to take place when an entry is removed, such as when you push a lexical lock onto the call stack, or localize (or tempify, or whatever we're calling it) variable or something. /* Remember the type */
entry->entry_type = type;
/* Remember the cleanup function */
entry->cleanup = cleanup;
/* Store our thing */
switch (type) {
case STACK_ENTRY_INT:
case STACK_ENTRY_MARK:
UVal_int(entry->entry) = *(INTVAL *)thing;
break;
case STACK_ENTRY_FLOAT:
UVal_num(entry->entry) = *(FLOATVAL *)thing;
break;
case STACK_ENTRY_ACTION:
case STACK_ENTRY_PMC:
UVal_pmc(entry->entry) = (PMC *)thing;
break;
case STACK_ENTRY_STRING:
UVal_str(entry->entry) = (STRING *)thing;
break;
case STACK_ENTRY_POINTER:
case STACK_ENTRY_DESTINATION:
UVal_ptr(entry->entry) = thing;
break;
default:
real_exception(interp, NULL, ERROR_BAD_STACK_TYPE,
"Invalid Stack_Entry_type!");
}
}
void *stack_pop
/* Types of 0 mean we don't care */
if (type && entry->entry_type != type) {
real_exception(interp, NULL, ERROR_BAD_STACK_TYPE,
"Wrong type on top of stack!\n");
}
/* Cleanup routine? */
if (entry->cleanup != STACK_CLEANUP_NULL)
(*entry->cleanup) (interp, entry);
/* Sometimes the caller doesn't care what the value was */
if (where == NULL)
return NULL;
/* Snag the value */
switch (type) {
case STACK_ENTRY_MARK:
case STACK_ENTRY_INT:
*(INTVAL *)where = UVal_int(entry->entry);
break;
case STACK_ENTRY_FLOAT:
*(FLOATVAL *)where = UVal_num(entry->entry);
break;
case STACK_ENTRY_ACTION:
case STACK_ENTRY_PMC:
*(PMC **)where = UVal_pmc(entry->entry);
break;
case STACK_ENTRY_STRING:
*(STRING **)where = UVal_str(entry->entry);
break;
case STACK_ENTRY_POINTER:
case STACK_ENTRY_DESTINATION:
*(void **)where = UVal_ptr(entry->entry);
break;
default:
real_exception(interp, NULL, ERROR_BAD_STACK_TYPE,
"Wrong type on top of stack!\n");
}
return where;
}
void *pop_dest
void *stack_peek
Stack_entry_type get_entry_type
entry
.void Parrot_dump_dynamic_environment
PIO_eprintf
). This is used only temporarily for debugging.include/parrot/stacks.h, include/parrot/enums.h, and src/stack_common.c
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