parrotcode: List aka array routines | |
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src/list.c - List aka array routines
List is roughly based on concepts of IntList (thanks to Steve), so I don't repeat them here.
Especially the same invariants hold, except an empty list is really empty, meaning, push does first check for space.
The main differences are:
- List can hold items of different size, it's suitable for ints and PMCs ..., calculations are still done in terms of items. The item_size is specified at list creation time with the "type" argument.
If you later store different item types in the list, as stated initially, you'll get probably not what you want - so don't do this.
- List does auto grow. The caller may implement a different behaviour if she likes.
- Error checking for out of bounds access is minimal, caller knows better, what should be done.
- List structure itself is different from List_chunk, implying:
list->prev
but list->end
- list chunks don't have ->start
and ->end
fields.
Instead the list has ->start
,
which is start of first chunk,
and ->cap
,
the total usable capacity in the list.
- number of items in chunks are not fixed, but there is a mode using same sized chunks
enum_grow_fixed
MAX_ITEMS
size,
chosen,
when the first access to the array is indexed and beyond MIN_ITEMS
and below 10 * MAX_ITEMS
MAX_ITEMS
a sparse chunk will be created. new P0, 'Array'
set P0, 100000 # sets fixed sized, no sparse
enum_grow_growing
MIN_ITEMS
to MAX_ITEMS
, this will be selected for pushing data on an empty array.enum_grow_mixed
get_chunk
below for details.To save memory, List can handle sparse arrays. This code snippet:
new P0, 'IntList' set P0[1000000], 42
generates 3 List_chunks, one at the beginning of the array, a big sparse chunk and a chunk for the actual data.
Setting values inside sparse chunks changes them to real chunks. For poping/shifting inside sparse chunks, s. return value below.
fixed_items
grow_items
no_power_2
sparse
chunk->items
holds the items of this sparse hole.A List can hold various datatypes. See src/datatypes.h for the enumeration of types.
Not all are yet implemented in list_set
/list_item
, see the switch()
.
Arbitrary length data:
Construct initializer with:
In list_assign
the values are copied into the array, list_get
returns a pointer as for all other data types.
See src/list_2.t and list_new_init()
.
List get functions return a (void*)
pointer to the location of the stored data. The caller has to extract the value from this pointer.
For non existent data beyond the dimensions of the array a NULL
pointer is returned.
For non existing data inside sparse holes, a pointer (void*)-1
is returned.
The caller can decide to assume these data as undef or 0 or whatever is appropriate.
See t/src/{int, }list.c and t/pmc/{int, }list.t.
Also all array usage depends on list.
static List_chunk *allocate_chunk
size
bytes for buffer storage from the generic memory pool. The chunk holds items
items. Marks the chunk as being part of list->container
, if it exists, for the purposes of GC. Does not install the chunk into list->container
yet.static void rebuild_chunk_ptrs
list
and updates/optimizes chunk usage. Deletes empty chunks, counts chunks and fixes prev
pointers.static void rebuild_sparse
list
.static void rebuild_other
list
.static void rebuild_fix_ends
list
and the lists's first chunk. Called by rebuild_chunk_list()
.static UINTVAL rebuild_chunk_list
list
when it's been modified in some way. Combines adjacent chunks if they are both sparse or irregular. Updates the grow policies and computes list statistics.static List_chunk *alloc_next_size
list
.static List_chunk *add_chunk
list
. If where
is 0, the chunk is added to the front of the list. If 0, it is added to the end of the list.UINTVAL ld
static List_chunk *get_chunk
idx
, also update the idx
to point into the chunk.rebuild_chunk_list
provides the necessary chunk statistics. if all_chunks_are_MAX_ITEMS
chunk = chunk_list[ idx / MAX_ITEMS ]
idx = idx % MAX_ITEMS
done.
chunk = first
repeat
if (index < chunk->items)
done.
if (index >= items_in_chunk_block)
index -= items_in_chunk_block
chunk += chunks_in_chunk_block
continue
calc chunk and index in this block
done.
rebuild_chunk_list
tries to reduce the complexity, but may fail, if you e.g. do a prime sieve by actually list_delet
ing the none prime numbers.chunk_blocks
are there. They come from:MAX_ITEMS
sized, when this would improve performance.static void split_chunk
idx
MAX_ITEMS
near idx
and if there is still sparse space after the real chunk, this also n*MAX_ITEMS
sized, so that consecutive writing would make MAX_ITEMS
sized real chunks.static void list_set
item
of type type
in chunk at idx
.static void *list_item
type
in the chunk at idx
.static void list_append
List *list_new
type
.void list_pmc_new
PMC_data(container)
.List *list_new_init
list_new_init()
uses these initializers: 0 ... size (set initial size of list)
1 ... array dimensions (multiarray)
2 ... type (overriding type parameter)
3 ... item_size for enum_type_sized
4 ... items_per_chunk
void list_pmc_new_init
PMC_data(container)
.List *list_clone
other
list.void list_mark
void list_visit
pinfo
is the visit info, (see include/parrot/pmc_freeze.h>).INTVAL list_length
void list_set_length
len
.void list_insert
n_items
at idx
.void list_delete
n_items
at idx
.void list_push
item
of type type
on to the end of the list.void list_unshift
item
of type type
on to the start of the list.void *list_pop
type
from the end of the list.void *list_shift
type
from the start of the list.void list_assign
item
of type type
to index idx
.void *list_get
type
at index idx
.void list_splice
count
items starting at offset
with the items in value
.count
is 0 then the items in value
will be inserted after offset
.
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